Harvest Moon: Back to Nature (牧場物語~ハーベストムーン~ Bokujō Monogatari Harvest Moon?) is a video game in the farm simulation series Harvest Moon, developed by Victor Interactive Software. It is the first Harvest Moon game for a non-Nintendo console. Characters from Harvest Moon 64 were transferred to be the characters in this game, although with new lifestyles, personalities, and relatives. A girl-oriented remake, Bokujō Monogatari Harvest Moon for Girl (牧場物語~ハーベストムーン~forガール?), was also developed, but until 2007 had not been released in English.
As a young boy, the main character went to his grandfather's farm for
the summer. His grandfather was too busy taking care of the farm to
spend much time with him, but he was free to explore the town and the
forest as he wished. The boy befriended his grandfather's puppy and met a
little girl his own age with whom he became close friends. When the
summer was over the boy had to go back home, but he promised the little
girl that he would return someday. When his grandfather died years later, the boy had grown into a young
man, and he came to the town again to take over the farm. The mayor
talked things over with the villagers, and they had decided that he
could stay as the rightful owner if he could restore the farm to its
original state within three years. If he couldn't restore the farm, or
get along with the villagers, he would have to leave.
The main character begins with a ramshackle farm and a small amount
of money. Over the course of the game, the player must build a thriving
farm, and become a friend of the citizens of Mineral Town. Gameplay
involves the acts of farming and interacting with the people the
character meets, and balancing time, money, and energy. In
Harvest Moon: Back to Nature,
since the death of the player's grandfather, the farm has fallen into
disuse and the fields have become overgrown with weeds. Once this
initial obstacle is cleared, the player can then start to expand on
these most basic tasks as they proceed to build up the value of their
produce. There is no requirement for tasks to be performed upon starting
a new game, though players have a limited number of years before being
asked to leave the farm if it remains in disrepair. Time passes while
players are outside buildings, and pauses inside buildings and mines.
The growing of crops and raising of livestock requires daily attention
and the expenditure of time. The player begins with a hammer, hoe, axe,
watering can, and sickle. Upgrading the tools requires time and money,
but allows the player to work more efficiently, allowing more work to be
done with less energy. Energy is the other concern facing players who
wish to be successful, particularly in the early stages of the game. The
main character can perform a limited amount of tasks each day. Rather
than displaying an energy bar, the game instead shows the character
becoming more tired as he performs more tasks. Repeatedly pushing your
player beyond exhaustion will result in him passing out and having to
visit the local hospital. The player's maximum energy can be increased
by locating hidden "power berries" scattered throughout the game world.
Energy can be regained through rest, eating, or visiting the local hot
springs. The weather can affect how the player completes their goals
during that day. Regardless of season, most days are calm and do not
cause adverse or positive affects on the player's activities. Rainfall
results in crops being watered without player intervention, freeing time
to pursue other goals, but at the same time, can cause the player to
develop a cold, forcing him not to work for a day. Hurricanes and
blizzards prevent the character from leaving his home for the day and
cause the destruction of crops and the loss of certain livestock if
they're left outside.
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