American Conquest is a real-time strategy game developed by Ukrainian GSC Game World who is the developer of Cossacks: European Wars; and published by German CDV. It is set between the 15th and the early 19th centuries in the American continents. There is also an expansion pack produced for American Conquest, called American Conquest: Fight Back and a gold edition, which has both the original and expansion pack bundled together. The latest installment in the series is American Conquest: Divided Nation. All three titles are available together as the American Conquest Chronicles.
American Conquest's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars
and its add-ons. As in 'Cossacks', American Conquest allows the
building of a base with which the player will conduct military and
economic activities to prepare for victory in a scenario.
While the difference between playing for the European factions and the native American Indians are discernible in terms of military strategy, the basics are the same. The usual chain of activities involve building dwellings for your peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. Food may be harvested from either a mill or by hunting wild animals with specialised units like the trapper or the buccaneer unit. Wood is gathered by conventional means. Further, the cost of buildings, soldiers and cannons would inflate with each successive one built. Peasants are also now trained from dwellings and not from the town centre; the latter now having the role as a scientific upgrade building.
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