SWAT 4 is a tacticalfirst-person shootervideo game developed by Irrational Games and published by Vivendi Universal Games on April 5, 2005. It was built on Irrational Games's Vengeance Engine powered by Unreal Engine 2.0 technology. In SWAT 4, the player leads a SWAT tactical element in resolving various situations, such as hostage standoffs or apprehensions of dangerous subjects. An expansion to SWAT 4, entitled SWAT 4: The Stetchkov Syndicate, was released on February 28, 2006.
To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force
to subdue and arrest subjects rather than incapacitating or killing
them. In addition, players must follow strict protocol to ensure proper
use of force. Players may not fire on suspects with lethal weapons
unless the suspect points their firearm at a fellow officer or a
civilian. Penalties are given for unauthorized use of force, injuries to
hostages, officer incapacitation, and personal injury. On the higher
difficulty levels, more points are required to pass the mission, with
100 being perfect. On the most difficult level, Elite, players need a
95/100 to pass, and will fail for killing even a single suspect, losing
more than two team members without committing an infraction, or
committing any infraction in addition to being injured.
The player character leads a five-man SWAT element made up of the
leader and four other men that are divided into two pairs, called
"teams". The teams are assigned colors, "red" or "blue". The player does
not assume direct control over the other officers. However, orders can
be issued from an order selection menu, ranging from clearing a room to
covering an area and handcuffing a compliant person. Additionally, a
video camera is mounted on each police officer's helmet. This allows the
leader to see what other members of the element see, and to issue
appropriate orders to a team that is in another location.
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