SWAT 4 is a tacticalfirst-person shootervideo game developed by Irrational Games and published by Vivendi Universal Games on April 5, 2005. It was built on Irrational Games's Vengeance Engine powered by Unreal Engine 2.0 technology. In SWAT 4, the player leads a SWAT tactical element in resolving various situations, such as hostage standoffs or apprehensions of dangerous subjects. An expansion to SWAT 4, entitled SWAT 4: The Stetchkov Syndicate, was released on February 28, 2006.
To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force
 to subdue and arrest subjects rather than incapacitating or killing 
them. In addition, players must follow strict protocol to ensure proper 
use of force. Players may not fire on suspects with lethal weapons 
unless the suspect points their firearm at a fellow officer or a 
civilian. Penalties are given for unauthorized use of force, injuries to
 hostages, officer incapacitation, and personal injury. On the higher 
difficulty levels, more points are required to pass the mission, with 
100 being perfect. On the most difficult level, Elite, players need a 
95/100 to pass, and will fail for killing even a single suspect, losing 
more than two team members without committing an infraction, or 
committing any infraction in addition to being injured.
 
The player character leads a five-man SWAT element made up of the 
leader and four other men that are divided into two pairs, called 
"teams". The teams are assigned colors, "red" or "blue". The player does
 not assume direct control over the other officers. However, orders can 
be issued from an order selection menu, ranging from clearing a room to 
covering an area and handcuffing a compliant person. Additionally, a 
video camera is mounted on each police officer's helmet. This allows the
 leader to see what other members of the element see, and to issue 
appropriate orders to a team that is in another location.
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