 Empire Earth II, also called EE2, is a real-time strategy computer gamedeveloped by Mad Doc Software and published by Vivendi Universal Games on April 26, 2005. It is a sequel to the 2001 bestselling game Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs and 14 different civilizations. The game has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings. An expansion pack, which was released by Mad Doc Software called Empire Earth II: The Art of Supremacy, was released on 14 February 2006.
Empire Earth II, also called EE2, is a real-time strategy computer gamedeveloped by Mad Doc Software and published by Vivendi Universal Games on April 26, 2005. It is a sequel to the 2001 bestselling game Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs and 14 different civilizations. The game has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings. An expansion pack, which was released by Mad Doc Software called Empire Earth II: The Art of Supremacy, was released on 14 February 2006.
Empire Earth II has several new gameplay features from the original gameplay of Empire Earth,
 such as the Picture-in-Picture window, a small window within the game 
interface which allows the player to control activities such as unit and
 building construction. The Citizen Manager can be configured to tell a 
citizen what to do if they have no set task, and the Diplomacy System 
allows the player to make tributes and manage alliances and wars with 
other players. The War Planner is another new addition, which is a map 
of the game that the player can display and use to coordinate attacks 
with allies. The crown system grants strategic bonuses to players who 
are first to master an epoch's military, economic, or imperial paths at 
the cost of losing a faster age progression. Weather, another new 
feature, changes over time on the map and affects the look of the map 
and performance of units and, in the case of airplanes in thunderstorms,
 hit points.
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